Showing posts with label HOTL3 Experience. Show all posts
Showing posts with label HOTL3 Experience. Show all posts

Thursday, 1 January 2015

The Irda Gift

The real Santa Claus in HOTL3 was not stationed in a remote corner away from the record workers along the descent to hell. Instead, you'll find him loitering in timely precision between the holy grounds of Canterbury and the sinful heights of the Hotel 81. Occasionally, you'll find him lying dead naked at the heels of the sentinel of Midgaard, after the Archbishop decided he had imposed long enough and rid of him with his holy smites. Santa was of course, Reines. Some regarded him as a time lord, a traveler from the future, roaming the corridors of the long past in ataraxia. Judging from the way he casually tossed me the Irda he conjured, I would have thought he was Fizban.


I'll just settle for Santa.


With an Irda, my HOTL3 adventure came to a complete halt. Prior to that, I had never expect there would be a day I would get a chance to play this spec race. It felt like a hot potato in my hands. I didn't know what to do with it and left it for a few days until the New Year. Then I decided to level it up first, then decide what to do with it. Many valid suggestions was offered. That went to show how versatile and powerful the race was - to open up so many possibilities.


I do not know if it is just my imagination. Interestingly, the Irda was powerful beyond my expectations. High stats aside, during my leveling at the lowest levels, it seemed to hit more accurately and a tad faster than any other races in Gen 1 that I tried leveling before. Though, these differences seem to fade in mid levels but eventually became apparent when I qualified for the epic skill - drain, which boosted my survival-bility. For a new player who chose a fire month Smurf with 300 HP as his starting character, an Irda felt like Normal Mode, with the smurf experience being Hell or Hardcore mode. Having said that, the tnl of the Irda was high. I might have leveled 3 Gargoyles to L45 with the amount of experience I gained with the Irda. I guessed that was how the differences were compensated. Designing the character plan aside, another tricky issue was how to fuse. With an Irda, it would be twice as hard finding the correct fuser, especially with a small pool of players at the moment. That probably explains why many Irdas remains low gen as players are reluctant to fuck the Irdas up. Unlike another race, we can simply re-roll and restart. 


So what would it be? Go thief, go earth, go fire, go anything but poison because it is so weak. The many opinions only add to the confusion. But it's a happy problem. I'll ponder that over the new year.


Thanks Santa. 

Sunday, 21 December 2014

Thief is a go

This article is about why Thief is the strongest in HOTL3. Note that I'm very specific about picking out the Thief school instead of the Rogue class. That is because Bard school, as everyone knows by now, is well and truly broken - along with the hearts of the players who attempted to make something out of it. Along a similar line, my time spent building a Mage-based class felt like a waste of time too, because I was constantly outplayed by Thief players not less than 3 gens below me. That was when I need to reflect if it was truly game mechanics or I simply suck as a player. To verify that, I spent the weekend leveling a Gen 1 Thief and proceed to test it out.


My target mob was Lady Mara of the Realms of Wizardry. She is afraid of typeless and water. To make it worse, fire damage heals her. Fair enough. As a mage, we are expected to know everything in the book of elements. If a page or two is missing, tough luck. As such, it happens that I did not have Adv Water learnt at the moment. So my only feasible attack is Cyclone from the Wind School. Even at E7, it did modest damage. Lady Mara was healing faster than the pathetic damage I could deal, along with nice spells up such as Manashield, Counter, Reflect not to mention Complete Heal at ridiculous intervals. Ok. It was my fault that I didn't have Water damage equipped so I deserved to get my arse skewered by Lady Mara's Dagger of the Sun.


Up stepped the Gen 1 Thief. Haha! Noob. What could it possibly do? Scratch Lady Mara's eyelash? Surprisingly I could land a Double Backstab on her and brought her down to yellow, A Few Wounds. What?! Even if I used Ice Ball against her as a Gen 8 mage, I would be very lucky to take Lady Mara down to Few Wounds state within the same time frame - not even factoring in the high possibility of stopping to dispel her endless defensive spells. Alright, how did Divine Shot fare? I was able to unleash a double beauty of Atomise damage on Lady Mara. That made E7 Cyclone look like a miserable failed card trick.


I guess it's time for a re-roll.


Alright, let's discuss the disadvantages of a Thief commonly lamented by Thief players who must be either in mock horror or honestly unaware how difficult it is to play the other schools. One - high mana usage. That is true. All thief skills takes up extremely high mana and according to these Thief Masters, it doesn't seem to improve with Gen ups. 


What's my take on it? If I have to cast 5 Iceballs (or any spells) to match the damage of 1 Divine shot (of the same E), would my mana usage be close? How about the AP taken to do both? You do the sums. To me, I'll take the ability to deal the biggest damage in the shortest possible time. Besides, a Thief is not designed to spam attacks to kill their mob. What makes a Thief special is Backstab, not dagger attacks. The powerful skills are just icing on the cake to finish their heavily wounded mobs. With that in mind, high mana usage is a disadvantage that should and can be managed.


The second major disadvantage I was told was that it is hard to level a Thief up, especially in later Gens. I would respectfully disagree with that because other skills can be taken up (even temporarily) once we gain a couple of slots. By Gen 3-4, a Thief should have enough alternative skills to help out in leveling. The argument is that we have to get to Gen 3-4 first and it is really hard to level a Thief especially in the first two generations. Try that argument on a Wind Mage and you have no case. I have been playing a Gen 8 Wind Mage.


Now the advantages of a Thief. 


The Master of the Elements

To be an accomplished mage that can kill almost any Quest Mobs of your KP range, you need a decent mix of skills. To be fair, if you have Fire and Water, you should be able to kill most mobs. Until you meet a Margoyle or friends like that. Even so, how many slots will a Mage needs to hold up opposite skills of at least 2 schools? How about the Thief then? 22 slots - because a switch of dagger is all a Thief gotta do. It makes Wands usage looks like complete tool in comparison. What can a mage do when the mob is only afraid of typeless damage? No problem for our Thief. A modest Jewelled Dagger will finish it off. Suck it up.


Backstab

Enough said. However, the biggest advantage of a Thief happens to be its biggest disadvantage in a no flee room but as I mentioned earlier, by a couple of gen ups, a Thief will have enough tricks up his sleeve to kill a mob that he cannot backstab repeatedly, at a normal pace.


Stealth

A Thief's stealth ability will be as high as his gen. For a mage, cleric or fighter, that is a minimum of extra 4 slots for Invisible, and even more slots for hide. 


A bit of fun

Unlike the other schools which are basically spam-the-keys type, the fighting style of a Thief provides a refreshing difference.


My conclusion - A brilliantly designed school

In my opinion, there are no other school as well designed as Thief. For a start, none of its skills are completely useless as compared to skills like Ventriloquate. Each skill is also designed for a purpose so there is no wastage, unlike in the Wind school, skills like Armor, Shield, Bark Skin and Golden Skin basically does the same thing, robbing a Wind Mage of variation. Peek is a incredibly useful skill for Spec Book hunting. You wouldn't mind having a skill like Pick Lock in your pocket. Heal blade heals for an extremely high cost but the thing is - it heals. Being able to heal, bringing a mob down to its knee before the battle starts, impressive damage, able to hide the in shadows and the fact that all but a few locked doors stand in his way, a Thief can roam anywhere and survive. Even without skills from other schools as a complement, it is already the complete package.


I love it.

Thursday, 4 December 2014

My Reflections - 2 Months into HOTL3

A week or so more, it would be almost 2 months since I stepped into the precarious text world of HOTL3. I woke up this morning and felt a strong urge to pen my reflections about my gaming experience with HOTL3. Reflections being reflections, are not meant to entertain or hurt though it usually will, if it is done the way it should be - honestly.


I believe most players who interact with me in the game would agree I have a strong interest in the game thus far. I have been playing the game (a lot), actively coming up with suggestions (bad or otherwise), helping and getting helped by others regularly. Some may even describe me as a passionate player. If there is passion, I feel it comes from not just the game itself but the fascination of the rich history of the game. When I say history, I meant the ex-players, the crooks and the legends. Without incredible players, any game (however good) is just a few bytes of data, dead and cold without life. So there I was, absorbing any great tales any old players would stop and share. There was 'that bastard Cyrano' who killed mindlessly (and PKed me!). There was this living legend Uglyduckling who completed all his quests in Gen 1. Kaori the Obsessed, who got himself to Gen 30, enough said. Etc. Etc. I never grew tired of legendary folklore. Unfortunately, you will not hear of old players gushing about how a particular IMPlementor coding an entire area in 1 day and stuff like that.  Legendary tales are about players and always will be so. If you think about it, that's the way things are in many aspects of life too. The star lead singer or the star striker will usually get more limelight than his band and team respectively.


That led me to wonder if we understand this basic principle. However great a game is, the players, the community defines the true greatness. Thor probably (hopefully) understands the fact and shared with me his ambition of tripling regular players in the game. To do so, he felt a compelling need to complete a new tutorial for newbies before he sends his invitation to his huge mailing list. Regarding the tutorial, I have been roped in to test out the tutorial. In my opinion, it wasn't going too well and Thor must know that, judging from his clear frustrations last evening, which I felt he vented some on me. He was unhappy with the way I did my test plans. Truth to be told, I felt I was unfairly treated. None of the bugs we encountered in the last test was new. I have been actively noting them down in our shared chat but it seems that no one bothers to read or address them. True enough, when Celine was roped in to test the tutorial and went through it 'stage by stage', he/she found nothing wrong and pronounced the tutorial 'a go.' From my testing point of view, the tutorial remains broken. However, I don't need anymore hints that I am regarded as someone who is playing the fool in my testings and I decide I shall take part no more in this. After I moved to Perth from Singapore, I came to realise and adopt one important principle in my life that makes me a much happier person - I don't work with angry people. In any case, without me, these unsavory bugs wouldn't surface, since I get the impression none of the earlier testers seem to have pointed them out. The future testers shall make the testing work less frustrating. 


Having said that, I am not out of the game - yet. I'll come to that later. At the moment, I will still be contributing by updating stuff on this blog such as the Hint Area Specialise Books project and other useful information such as the latest Pet Shop navigation guide. I told Az, who is currently updating the official website, to lift any information he find useful from me. As for suggestions or ideas, Thor told me he was focusing on nothing except the tutorial. Oddly enough, for my short 2 months stay here, I've experienced multiple changes to the AP system, a complete nerf to my money-running method (which I believe I'm the only one doing so recently) by making the entire Keep of Mahntor anti-transportation and I also just found that unlike previously, I am unable to gain anymore gold after 100 million gold. (the number just froze.) Don't get me wrong, I am not trying to tell someone how to arrange furniture in his own house. The key fact remains that I am a guest and I know exactly where I stand. That shouldn't restrict me from sharing the irony though, for a lighthearted laugh.


Like I shared in the beginning of this blog, I'm a newbie in HOTL3, but I'm a veteran in gaming. I have been there, done that as much as any players in HOTL3 - just that I did it elsewhere. There isn't anything that will really surprise me. I've seen games rising to greatness and falling to dust. I've participated in close knitted gaming communities. Stepping away from a game one day is inevitable. The officials and community define the length. That's all. They decide the demographics of the players they want to keep and alienate.


I couldn't help but be amused each time someone give me comments such as, 'Wah, Dragonspawn so fast!' They were referring to how fast I progressed in the game. I respectively beg to differ. The last time I checked, I have chalked by more than 50% of the time logged in held by the 'No-lifer' record holder Pris in less than 2 months. With that kind of hours, doesn't it seem natural my toon will progress the way it is? From my observations, players who joined the game around the same time as me, such as Eken, has at least 3 toons higher than Gen 2 by now. That adds up to about 6-7 Gens easily, about the same as my only significant character in the game. Kregar, a player that recently joined, got two toons to level 50 in 2 weeks. I believe there is no real need to make any changes to the game to 'slow down players' because we may be under an illusion that is due to the imbalance of the game, masking the fact some players are just more obsessed than the others. For one, I will still be among the richest players in the game as long as I play because of a simple fact - I run and most others don't. I have to agree with Az on this - If it ain't broken, don't fix it. There are surely more things worthy of attention, such as a tutorial.


Or is it?


If you ask me as a 2 month old not-so-newbie, what will a good tutorial do for me when I first join the game? Before I answer this question, I will like to share that there was a player who joined the game almost at the same time as me. He chose a Titan as his race and he was obviously struggling like me trying to figure how the heck this game works. He did not advance beyond level 2 and I have not seen him since. If I may make a wild guess, that is a scenario Thor hopes to avoid when he open the floodgates to the expected influx of newbies. But if you think about it, for the Titan who quit at level 2, there is another Dragonspawn who advanced to Gen 6 and is still playing today. What is a possible reason behind this and will the tutorial change this? Of course, I don't have an answer for that. On my personal note, I wouldn't have stayed in the game for long if Thor did not teleport to me and chatted me up, pumped me up with some newbie EQ and enchanted my Dagger of Intellect which I still fondly kept with me till now. I wouldn't have advanced so far after he weened me off without ridiculously helpful players from my clan or the rival clan alike. I would have strayed mindlessly in Gen1 and quit the game eventually if Cee didn't offer to fuse me to let me have a taste when E1 skills actually meant. From time to time, I learnt new things from players who taught me intriguing things about the game, such as hunting for Specialise Books, which I eventually include in my daily routine. With due respect to the smashing new tutorial to come, these players offered me much more beyond at a profound level. Personally, I concluded that is what made me stay, along with the play-ability of the game. (for now). I believe if we want a HOTL3 population to flourish, we should garner the existing players together to pay attention to new players. The tutorial is a good tool, but not the key. Already, I've seen the population almost doubling from the time I started out even without the tutorial launched. I believed how I 'cared' for Goran and Groot makes a bit of difference just like what Thor did for me. 


And that will probably work wonders for the future Glint, Devona or Patsy.

Monday, 3 November 2014

Not Defensive about Playing Defensive: Secrets of the Noob

I grouped with Cookiemon late last night at Canterbury. The experience was pathetic. Don't get me wrong. Cookiemon was terrific as a group mate. I have grouped with several players so far. Everyone has distinct traits in their style of player. Of course, their styles were probably reflecting their personality as well. Some like it fast, some like it slow. Some were more aggressive than the others and some prefer to play it safe. One told me my character was basically screwed, the others were less succinct in their verdict of my play. Cookiemon was chatty and kept the grouping experience fresh even in into the wee hours. She was a teacher who never stopped showing me the ropes, from pet handling to skills management to general forward character planning. In short she was the complete groupie package.


What made our grouping pathetic was nothing to do with Cookiemon but how mismatched our skills were to work effectively as a team. For a start neither of us could tank. We fumbled for a good 30 minutes before we found a system that worked for us to yield us a 80 xp a fight. Needless to say, I felt embarrassed as a Gen 4 character not to be able to fight alone without my pet. There is probably next to none as poor as a player as me in terms of leveling effectively. Soon enough, Cookiemon's teaching instinct took over and asked me to list out all my skills like how the CSM did our stand-by-beds in the army. Fearing she might have a whip from the lady practicing sadomachochism in Hotel81 hidden in her backpack, I obediently complied and laid out all my cards.


"Tsk tsk tsk," I could almost her tongue cluck in reality. "Y u no take any Big 4 skills?"


Cookiemon was referring to the meta builds (Coming from GuildWars 1&2, I'm still used to that term) which involved building your character around one of the Fire/Poison/Earth/Lightning schools. These were the meta in HOTL3. Just a little bit of history for any one who plays GuildWars2. I play a very defensive Mesmer in GW2. My build was such that I could take on even 4 players in a PvP arena and survive. Take on 2, I'll kill them both anytime, always. I frustrated players so much that I had been called names and received verbal abuse regularly. As a proper Gamer, these were compliments not insults. The highest compliment you can ever receive as a Gamer is that you are accused of cheating but you didn't. I was close but they refused. Instead they put it down as the build I chose aka "The build is playing for me, not me as a player."


In this aspect, HOTL3 is similar to GW2 in the sense it is very heavily build-focused. Everything is almost centered around our builds in HOTL3. In short, our builds is our sword. We live and die by it. The key difference between both games are:- We can change our builds anytime in GW2, but we can't do so in HOTL3 without suffering penalties. I am referring to wasted Es in skills that you don't find effective after a trial-and-error process. Those Es could be put in better use elsewhere, obviously. Therefore, in HOTL3, whether we suck or not relies solely on our decision making. There is no cheap loser excuses to point the finger on (except perhaps on SPEC RACES :P. You lame Irda sucker!) if the other player is better than yourself. 


Coming back to my HOTL3 build. Thus far, I have received countless of useful feedback. Generally, I have been told I'm going to have a very BAD time if I choose the Wind school as my first set of skills. To make it worse, specialising in Transport in the first Gen. Even my first mentor Thor the IMP told me straight off to, "get fire." Following him, I left a trail of confused LJs about why I continue to suck in the game, hitting dark green damages all the time with my Legendary Wind Blast. When I rebirthed this week, I could almost hear the players go, "What? You are still carrying on this shit?! Make a new one already! That's taking too long to learn your lesson!"


So why am I still insisting on playing so defensively? Don't I know there is a clear difference between games and I shouldn't assume what works for GW2 will work on HOTL3? Yes of course I understand that concept. I am a HOTL3 noob but I'm not a gaming noob. I have the same amount of gaming experience like most of the HOTL3 supremos. That is the best reason I can offer for anyone who has been wondering why I "don't seem that noob" as a noob. My previous experience has allowed me to grasp the HOTL3 concepts a bit quicker. Another key reason was that I received a lot of help and mentoring from many players, due to my shameless, relentless bugging. I even have mentors in different time zone! Asher and Osiris (not sure if they are the same player) taught me a great deal when they were on during their time zone. Back to the point about my choice on defensive skills, I believe there is room for defensive builds in HOTL3. I have yet to see a clear reason that there isn't. Struggling to level even at Gen 4 isn't sufficient enough for me - yet. I am still positive that I can find a good defensive build that works well for me in HOTL3.


If I may humbly share my gaming experience, there are key aspects of playing defensive. I call it the Defensive Mantra. Patience, persistence and perseverance. I believe these are self explanatory.  Obviously, going defensive is going to be SLOW. It takes double the time to kill what others need, so a lot of patience is going to be involved and it takes persistence and perseverance to keep the patience from wearing thin.


So much to the horror to you guys, I'm going to announce that in this Gen, I will still not take any skills from the "Big 4" schools. I hope this draws some cackles among you. Please don't get pissed off that I am not taking advice. Just laugh at me and make me the joke at my expense. However, stay with me. One day I will walk into 9Hells as the lowest Gen player to go into battle with a battle cry, "我要一个打十个!" (I want to take on 10!) Just watch and laugh at me. When it isn't funny anymore, give me a clap.